About Us and Accessible Gaming

About Draconis Entertainment

Draconis Entertainment develops interactive software products with a primary focus on games for the blind and visually impaired on a variety of platforms.

With innovative gameplay and imaginative plots and characters, Draconis has been entertaining customers with exciting audio game titles for over a decade. Whether you enjoy arcade classics like ESP Pinball Xtreme, adventure platformers like Monkey Business, sports games like Ten Pin Alley, or brain busters like ChangeReaction, Draconis has something for everyone.

In 2012, Draconis released ChangeReaction 2, its first title available on both Mac OS X and Windows. With its next-generation game engine, Draconis plans to bring titles to Mac OS X, iOS, and Windows.

About Accessible Gaming

For over forty years, the video game industry has been almost entirely out of reach to low and no-vision gamers. While some find enjoyment in working their way through this highly visual medium, many more find the experience frustrating and unsatisfying.

Accessible games provide interfaces which are better suited to persons with disabilities. Usually, given the visual nature of video games, they are designed for those who are blind or visually impaired, but not always.)

Accessible games for the visually impaired typically use audio, text, and/or tactile feedback to immerse the gamer in a virtual world, or to communicate essential game-related information. The player controls and manipulates the game world using a keyboard, mouse, trackpad, touch-screen, controller, or other input device.

Accessible games are not just for the visually impaired. Many sighted gamers find the unique experience of audio or text-based gaming to be a refreshing challenge from traditional video games. In fact, before video games were as prevalent as they are today, interactive-fiction games, such as the tremendously popular titles by Infocom, were a common form of entertainment for sighted and blind gamers alike, and are currently experiencing something of a renaissance.

Any child of the '80's or '90's will remember Simon, an electronic audio game that tested one's memorization skills. This was, perhaps, the earliest entrant in the world of accessible audio games…all be it a simplistic one.

With its accessible game titles, Draconis Entertainment seeks to provide a comparable experience to that found in modern video games, via the unique medium of audio and text.